The steamHouse Three-Part Structure
Building from the Three Mindsets Model
Version 1.0 — January 2026
The Core Insight
The steamHouse three-part structure (Club-Commons-Chronicles) isn't organizational convenience—it's the Three Mindsets model made architectural. The way we organize mirrors the way minds work.
The Three Mindsets
At any moment, you're operating in one of three orientations:
MindsetOrientationCharacteristicsTHINK BIGLarger ContextFuture, possibility, ideals, "us," optimistic, outward, new, planning, best-case referencingBE REALImmediate ContextPresent, constraints, essentials, "me," cautious, inward, tried & true, acting, worst-case referencingAUTOMATICDefault/HabitualFamiliar, easy, instinctive, reactive, trainable—where you live most of the time
Neither Think Big nor Be Real is better—both are incomplete alone. Vision without grounding is fantasy. Grounding without vision is mere survival. The skill is knowing which mindset the situation requires and being able to shift.
The automatic layer isn't the enemy. It's the trainable foundation. Good habits free your mind for conscious work when it matters.
The Three-Part Structure
DimensionMindset ExpressedFunctionChroniclesTHINK BIGLarger context—future, possibility, ideals, imagination, "what could be"CommonsBE REALImmediate context—practical knowledge, essentials, "what you need right now"ClubAUTOMATICDefault/habitual—familiar rhythms, relationships, embodied practice that becomes second nature
How Each Part Works
steamHouse Chronicles → THINK BIG (Larger Context)
The narrative world—Mitch Bradford, Clem Beluga, Queen Zubby, the TeraTerraTribe—pulls toward aspiration. Stories let us imagine what could be.
Think Big CharacteristicHow Chronicles Expresses ItFuture-orientedStories unfold possibilities not yet realOptimisticCharacters model growth and triumph"Us" focusedTeraTerraTribe shows cooperation across differenceOutwardImagination expands beyond current constraintsIdealsCharacters embody principles we aspire toNew possibilitiesNarrative world explores what doesn't yet exist
Chronicles answers: "What could we become?"
steamHouse Commons → BE REAL (Immediate Context)
The curriculum addresses immediate needs—what you actually need to know and do right now to function effectively.
Be Real CharacteristicHow Commons Expresses ItPresent-focusedPractical knowledge for current challengesCautious/realisticEvidence-based, accounts for constraints"Me" focusedPersonal development, individual skill-buildingInwardSelf-knowledge, understanding your own mindEssentialsCore Curriculum: Unit of Decision, Three Mindsets, Four PrinciplesTried & trueResearch-grounded frameworks that work
Commons answers: "What do I need to understand and do?"
steamHouse Club → AUTOMATIC (Default/Habitual)
The community you return to by default—familiar rhythms, trusted relationships, embodied practices that become second nature.
Automatic CharacteristicHow Club Expresses ItFamiliarAnnual events you anticipate (Bees and Seeds Day, Gourd Gala)EasyRelationships already established, no activation energy neededHabitualRituals and rhythms that repeatReactiveCommunity responds naturally to needsTrainableWhere conscious learning becomes embedded practiceInstinctiveEventually, "this is just how we do things"
Club answers: "Where do I belong? What's the practice ground?"
The Body-Head-Heart Integration
The three parts also map to learning modes:
DimensionMindsetLearning ModeFramework ElementClubAutomaticBody learns through activities and embodied experiencePracticeCommonsBe RealHead learns through curriculum and systematic progressionParadigmChroniclesThink BigHeart learns through stories and imaginative engagementPurpose
This is Purpose → Paradigm → Practice expressed architecturally.
Trek-Quest: The Triad in Intensive Form
The Trek-Quest summer camp structure plays the same triad:
ComponentMindsetModeCore QuestionTrekBE REALEssentials"How does reality actually work?"QuestTHINK BIGIdeals"What do we want to create?"Home Gap (between)AUTOMATICIntegration"How does this become part of daily life?"
Trek (Weeks 1-2): BE REAL
Wilderness experience grounds participants in reality—physical, biological, cognitive, social. Before you can Think Big effectively, you need to understand what you're working with:
Your brain and body
How you make decisions
How relationships function
How teams succeed and fail
Your place in natural and human history
Trek provides the essentials foundation that makes ideals responsible.
Quest (Weeks 5-6): THINK BIG
Having grounded in reality through Trek, participants are ready to shape reality:
How to make things that influence
How to see through influence
How to tell compelling stories
How to detect when stories manipulate
Without Trek grounding, Quest skills become dangerous—persuasion without ethics, creation without truth-commitment.
Home Gap (Weeks 3-4): Integration into AUTOMATIC
The return home between Trek and Quest isn't filler—it's where conscious learning settles into habit. Structured Home Team practice helps essentials become second nature before layering ideals.
Why This Structure Works
Each part requires and reinforces the others:
DimensionProvidesRequiresChronicles (Think Big)Motivation, emotional engagement, aspirational pullCommons substance, Club groundingCommons (Be Real)Systematic progression, practical tools, transmissibilityClub implementation, Chronicles examplesClub (Automatic)Embodied experience, relationships, embedded practiceCommons guidance, Chronicles engagement
The Virtuous Cycle
Club ↔ Commons ↔ Club
Implementation reveals what works → Commons documents best practices → improved curriculum enhances Club experiences → better results generate new insights
Club ↔ Chronicles ↔ Club
Participants inspire characters → stories make concepts memorable → participants want to experience what characters experience → engagement drives participation
Commons ↔ Chronicles ↔ Commons
Concepts need narrative expression → stories make ideas concrete → examples enrich curriculum → characters demonstrate learning progression
Multiple Entry Points
Different people discover steamHouse through different doors:
Entry PointSequenceStory-firstDiscover Chronicles media → explore Commons resources → join ClubCurriculum-firstEducators find Commons → implement with students → build Club communitiesCommunity-firstJoin Club for activities → experience framework → explore deeper learning
All paths eventually engage all three mindsets.
The Nine Components Mapped
steamHouse's nine programmatic components distribute across this structure:
Chronicles Dimension (Think Big)
Chronicles Story: Narrative modeling of conscious thinking
ORLO Game: Interactive experiential learning
Globe Team: Planetary-scale engagement, connecting local to global
Commons Dimension (Be Real)
Core Curriculum: Unit of Decision, Three Mindsets, Four Principles, Gold Star Kit
Universal Team Framework: 12-lesson structure adaptable to any activity
Six Books: Published book suite
Credentialing System: 53 Development Markers
Trek-Quest Camp: Intensive curriculum delivery
Club Dimension (Automatic)
Home Team: Family practice ground
Local Team Activities: Real implementations with actual youth
Cross-Dimensional
Trek-Quest: Commons (structured curriculum) + Chronicles (narrative immersion)
Globe Team: Club (local action) + Chronicles (planetary narrative)
Credentialing: Commons (assessment) + Club (tracking growth)
Resilience Through Redundancy
If any dimension faces challenges, others provide support:
If...Then...Club struggles locallyCommons provides remote learning, Chronicles maintains engagementCommons feels dryChronicles provides motivation, Club provides embodied experienceChronicles loses audienceClub and Commons continue independently
The structure is resilient because it distributes essential functions across complementary systems.
The Bottom Line
We're not building a program. We're building a culture-transmission system designed to persist, adapt, and scale.
The three-part structure works because it mirrors how minds actually operate:
Chronicles engages the Think Big orientation—aspiration, imagination, larger purpose
Commons serves the Be Real orientation—practical knowledge, essential skills, present challenges
Club becomes the Automatic foundation—embedded practice, familiar community, habitual rhythms
Each alone would fail. Together, they create a complete system for developing reflective, capable young people through structured community engagement.
The structure embeds the pedagogy. We don't just teach the Three Mindsets—we organize around them.