DEVELOPMENT MARKERS: CORE SET

The 58 Essential Competencies for steamHouse Curriculum

Version 2.0 | January 4, 2026 Status: FINAL "” Expanded from v1.0 (53 markers) with 5 additions based on compendium review

EXECUTIVE SUMMARY

What Are Development Markers?

Development Markers are observable competencies that indicate growth along steamHouse's developmental pathway. They represent what participants actually LEARN "” the specific capabilities the curriculum develops.

The Three Types

Type

Toolbox

Domain

Count

Stars

Gold (Heart)

Character qualities

15

Lenses

Red (Head)

Thinking frameworks

24

Keys

Green (Body)

Practical skills

19

TOTAL

"”

"”

58

What Changed in v2.0

Five new markers added based on January 2026 compendium review:

New Marker

Type

Stage

Rationale

S15: Window of Tolerance Awareness

Star

Agent-Habits

Foundational for regulation; trauma-informed

L23: Metacognitive Calibration

Lens

Artist-Tools

Distinct from Scout Mindset; measurable accuracy

L24: AI/Information Literacy

Lens

Artist-Tools

THE defining challenge of participants' context

K18: Co-Regulation Capacity

Key

Agent-Habits

Nervous system effects, not just communication

K19: Civic Action Capacity

Key

Hero-Ideals

Globe Team focus; collective action skills

Universal Progression Framework

All markers use four levels:

Level

Description

Indicator

Basic

Can define/explain the concept

Knowledge

Applying

Uses appropriately in structured contexts

Skill

Integrating

Applies spontaneously across contexts

Habit

Teaching

Can teach others and identify violations

Mastery

Stage Introduction

Stage

Ages

Markers Introduced

Agent-Habits

8-12

Foundation set (27)

Artist-Tools

12-16

Expanded set (30)

Hero-Ideals

16-20

Advanced set (1)

Whole-Real Human

20-24+

All at Teaching level

PART ONE: STARS (Gold Toolbox)

Character Qualities "” 15 Core Markers

Stars are character qualities, emotional capacities, and identity orientations that shape who you ARE as a person and author of your life. Stars are part of the Gold Star Ideals.

S1: Neuroplasticity Confidence

Source: Doidge, Dweck | Stage: Agent-Habits

Definition: Deep belief that the brain can change and grow through effort and practice.

Level

Description

Basic

Knows the brain can change

Applying

Uses neuroplasticity as motivation during challenges

Integrating

Genuine confidence in capacity to grow is default

Teaching

Helps others understand and believe in brain changeability

Gold Toolbox Questions:

  • "Can I get better at this with practice?"

  • "What would my brain need to build this capacity?"

S2: Growth Mindset

Source: Dweck | Stage: Agent-Habits

Definition: Belief that abilities can be developed through dedication and effort.

Level

Description

Basic

Can articulate fixed vs. growth mindset

Applying

Uses growth-oriented self-talk during challenges

Integrating

Genuine growth response is default

Teaching

Fosters growth mindset without platitudes

Gold Toolbox Questions:

  • "What can I learn from this?"

  • "What's my next step to improve?"

S3: Emotion Recognition (Self)

Source: Goleman, Brackett | Stage: Agent-Habits

Definition: Ability to accurately identify what one is feeling in the moment.

Level

Description

Basic

Can distinguish basic emotions

Applying

Uses nuanced emotion vocabulary

Integrating

Notices emotional shifts as they occur

Teaching

Helps others expand emotional vocabulary

Gold Toolbox Questions:

  • "What exactly am I feeling?"

  • "Where do I feel this in my body?"

S4: Emotion Recognition (Others)

Source: Ekman, Marsh | Stage: Agent-Habits

Definition: Ability to accurately read emotional states in others.

Level

Description

Basic

Can identify basic emotions in others

Applying

Reads subtle emotional cues

Integrating

Notices others' emotional states automatically

Teaching

Helps others develop emotional perception

Gold Toolbox Questions:

  • "What might they be feeling right now?"

  • "What cues am I picking up?"

S5: Emotion Regulation Repertoire

Source: David, Brackett | Stage: Agent-Habits

Definition: Having multiple strategies for managing emotional states and knowing when to use each.

Level

Description

Basic

Has one or two go-to strategies

Applying

Uses different strategies for different situations

Integrating

Matches regulation strategy to context automatically

Teaching

Helps others build their own toolkit

Gold Toolbox Questions:

  • "What strategy fits this situation?"

  • "Should I change the situation, my attention, or my interpretation?"

S6: Explanatory Style (Optimism)

Source: Seligman | Stage: Artist-Tools

Definition: Habitual way of explaining events that supports resilience "” seeing setbacks as temporary, specific, and external rather than permanent, pervasive, and personal.

Level

Description

Basic

Understands the three dimensions (permanence, pervasiveness, personalization)

Applying

Catches pessimistic explanations and reframes

Integrating

Optimistic explanatory style is default

Teaching

Helps others examine and shift their explanatory patterns

Gold Toolbox Questions:

  • "Am I making this permanent when it's temporary?"

  • "Am I making this about everything when it's about one thing?"

S7: Grit

Source: Duckworth | Stage: Artist-Tools

Definition: Combination of passion for long-term goals and perseverance through obstacles.

Level

Description

Basic

Understands four pillars (interest, practice, purpose, hope)

Applying

Maintains commitment through initial difficulty

Integrating

Sustains multi-year commitments despite setbacks

Teaching

Helps others develop grit without toxic positivity

Gold Toolbox Questions:

  • "Is this worth persisting through?"

  • "What would the grittier version of me do?"

S8: Purpose Clarity

Source: Frankl, Pink | Stage: Artist-Tools

Definition: Clear understanding of why one's life and work matter beyond personal gratification.

Level

Description

Basic

Can articulate a personal "why"

Applying

Connects daily activities to larger purpose

Integrating

Purpose guides major decisions automatically

Teaching

Helps others discover and clarify purpose

Gold Toolbox Questions:

  • "Why does this matter beyond me?"

  • "How does this connect to what I care about most?"

S9: Habit Loop Awareness

Source: Duhigg, Clear | Stage: Agent-Habits

Definition: Understanding cue-routine-reward structure and ability to identify it in own behaviors.

Level

Description

Basic

Can explain the habit loop

Applying

Identifies cues and rewards for own habits

Integrating

Notices habit patterns as they form

Teaching

Helps others map their habit loops

Gold Toolbox Questions:

  • "What's cueing this behavior?"

  • "What reward am I getting?"

S10: Attention Management

Source: Newport | Stage: Artist-Tools

Definition: Ability to direct and protect attention as a scarce resource.

Level

Description

Basic

Understands attention as valuable and limited

Applying

Uses specific strategies to protect focus

Integrating

Attention management is lifestyle design

Teaching

Helps others reclaim attention from distraction

Gold Toolbox Questions:

  • "What deserves my attention right now?"

  • "Am I choosing or being captured?"

S11: Genuine Curiosity

Source: Brooks | Stage: Agent-Habits

Definition: Authentic interest in understanding others and the world, not as performance but as orientation.

Level

Description

Basic

Understands curiosity as valuable

Applying

Asks genuine questions to understand

Integrating

Curiosity is natural response to people and situations

Teaching

Creates environments that foster curiosity

Gold Toolbox Questions:

  • "Am I genuinely interested or just being polite?"

  • "What would I love to understand about this?"

S12: Illuminator Orientation

Source: Brooks | Stage: Artist-Tools

Definition: Consistent choice to make others feel seen and understood rather than to be impressive.

Level

Description

Basic

Understands the illuminator/diminisher distinction

Applying

Actively works to illuminate others

Integrating

Illuminating others is natural mode

Teaching

Creates cultures of illumination

Gold Toolbox Questions:

  • "Did they feel more seen after talking with me?"

  • "Am I trying to be impressive or to illuminate?"

S13: Ubuntu Orientation

Source: Battle | Stage: Artist-Tools

Definition: Genuine recognition that one's humanity is bound up with others' "” "I am because we are."

Level

Description

Basic

Understands the concept intellectually

Applying

Acts from interdependence awareness

Integrating

Ubuntu is felt orientation to life

Teaching

Cultivates ubuntu in communities

Gold Toolbox Questions:

  • "How is my flourishing connected to others'?"

  • "Am I acting as if I'm separate?"

S14: Heart at Peace

Source: Arbinger | Stage: Agent-Habits

Definition: Stable disposition to see others as full human beings even in conflict.

Level

Description

Basic

Aspires to see others as people

Applying

Catches and corrects "heart at war"

Integrating

Heart at peace is default state

Teaching

Helps others transform their hearts

Gold Toolbox Questions:

  • "Am I seeing their humanity?"

  • "What might justify their behavior from their view?"

S15: Window of Tolerance Awareness ★ NEW

Source: van der Kolk, Porges, Siegel | Stage: Agent-Habits

Definition: Recognizing when you're in/out of your optimal arousal zone (hyperaroused, optimal, hypoaroused) and having strategies to return.

Level

Description

Basic

Understands the three zones; can identify where they are

Applying

Catches zone shifts as they happen; uses appropriate strategies

Integrating

Zone awareness is automatic; window has expanded through practice

Teaching

Helps others recognize their zones; creates conditions for others' regulation

Gold Toolbox Questions:

  • "Am I above, below, or within my window right now?"

  • "What got me here? What might help me return?"

Why This Marker:

  • Foundation for all emotion regulation (S5 requires S15)

  • Explicitly trauma-informed

  • Distinct from strategies (S5) "” this is state awareness

  • Polyvagal research base is extensive

PART TWO: LENSES (Red Toolbox)

Thinking Frameworks "” 24 Core Markers

Lenses are disciplined approaches to reasoning, evaluating claims, making decisions, and understanding complexity. They are tools for thinking clearly.

L1: Scout vs. Soldier Mindset

Source: Galef | Stage: Agent-Habits

Definition: Distinguishing truth-seeking (scout) from position-defending (soldier) orientation to beliefs.

Level

Description

Basic

Can explain the two mindsets

Applying

Catches self in soldier mode

Integrating

Scout mindset is default orientation

Teaching

Helps others recognize their defensive patterns

Red Toolbox Questions:

  • "Am I trying to be right or trying to be accurate?"

  • "What would change my mind?"

L2: Ladder of Inference

Source: Argyris, Senge | Stage: Agent-Habits

Definition: Understanding how conclusions build from data through selection, interpretation, assumption, and belief.

Level

Description

Basic

Can draw and explain the ladder

Applying

Traces own reasoning back down the ladder

Integrating

Notices when climbing the ladder unreflectively

Teaching

Helps others examine their inference chains

Red Toolbox Questions:

  • "What data am I selecting?"

  • "What am I assuming?"

L3: Baloney Detection Kit

Source: Sagan | Stage: Artist-Tools

Definition: Systematic approach to evaluating claims using scientific thinking tools.

Level

Description

Basic

Can list key detection tools

Applying

Uses tools when encountering claims

Integrating

Automatic skeptical evaluation of extraordinary claims

Teaching

Helps others develop critical evaluation habits

Red Toolbox Questions:

  • "What's the evidence?"

  • "Has this been independently verified?"

L4: Base Rate Thinking

Source: Harford | Stage: Artist-Tools

Definition: Considering how common something is in the general population before updating on specific evidence.

Level

Description

Basic

Understands base rates concept

Applying

Asks "how common is this generally?" before judging

Integrating

Base rate consideration is automatic

Teaching

Helps others avoid base rate neglect

Red Toolbox Questions:

  • "How common is this in the general population?"

  • "Am I overweighting this specific case?"

L5: Thinking in Probabilities

Source: Duke | Stage: Artist-Tools

Definition: Expressing beliefs as probability ranges rather than binary certainties.

Level

Description

Basic

Understands that certainty is rare

Applying

Expresses beliefs with probability estimates

Integrating

Probabilistic thinking is default mode

Teaching

Helps others move beyond black-and-white thinking

Red Toolbox Questions:

  • "How confident am I, really?"

  • "What probability would I assign?"

L6: Resulting

Source: Duke | Stage: Artist-Tools

Definition: Understanding that decision quality and outcome quality are different "” good decisions can have bad outcomes and vice versa.

Level

Description

Basic

Understands luck vs. skill distinction

Applying

Evaluates decisions by process, not just outcome

Integrating

Automatically separates decision quality from results

Teaching

Helps others avoid outcome bias

Red Toolbox Questions:

  • "Was this a good decision that got unlucky, or a bad decision that got lucky?"

  • "Am I judging the process or just the result?"

L7: Pre-Mortem

Source: Klein, Kahneman | Stage: Agent-Habits

Definition: Imagining future failure and working backward to identify causes before they happen.

Level

Description

Basic

Understands the technique

Applying

Conducts pre-mortems before important decisions

Integrating

Prospective hindsight is automatic practice

Teaching

Facilitates pre-mortems for groups

Red Toolbox Questions:

  • "If this fails, what will have caused it?"

  • "What could go wrong?"

L8: WRAP Framework

Source: Heath & Heath | Stage: Artist-Tools

Definition: Decision process addressing four villains: Widen options, Reality-test, Attain distance, Prepare to be wrong.

Level

Description

Basic

Can explain the four steps

Applying

Uses WRAP for important decisions

Integrating

WRAP thinking is automatic for significant choices

Teaching

Guides others through WRAP process

Red Toolbox Questions:

  • "Have I widened my options?"

  • "How can I reality-test this?"

L9: Satisficing vs. Maximizing

Source: Christian & Griffiths | Stage: Artist-Tools

Definition: Understanding when "good enough" is the optimal strategy versus when exhaustive search is warranted.

Level

Description

Basic

Understands the distinction

Applying

Consciously chooses satisficing for appropriate decisions

Integrating

Automatically calibrates search effort to decision importance

Teaching

Helps others escape perfectionism traps

Red Toolbox Questions:

  • "Is this a maximizing or satisficing decision?"

  • "What's 'good enough' here?"

L10: 10/10/10 Rule

Source: Welch, Heath | Stage: Agent-Habits

Definition: Evaluating decisions by considering how you'll feel about them in 10 minutes, 10 months, and 10 years.

Level

Description

Basic

Knows the three time frames

Applying

Uses 10/10/10 when facing difficult choices

Integrating

Temporal perspective-taking is automatic

Teaching

Guides others through temporal distance

Red Toolbox Questions:

  • "How will I feel about this in 10 minutes? 10 months? 10 years?"

  • "Which time frame matters most here?"

L11: Reversible vs. Irreversible Decisions

Source: Bezos | Stage: Agent-Habits

Definition: Distinguishing one-way doors (high stakes, need careful analysis) from two-way doors (can be reversed, move fast).

Level

Description

Basic

Understands the distinction

Applying

Calibrates deliberation effort to reversibility

Integrating

Automatically assesses reversibility before deciding

Teaching

Helps others avoid over-analysis of reversible decisions

Red Toolbox Questions:

  • "Is this a one-way or two-way door?"

  • "How much deliberation does this actually need?"

L12: Stocks and Flows

Source: Meadows | Stage: Agent-Habits

Definition: Understanding systems as accumulations (stocks) changed by rates (flows), with delays and feedback.

Level

Description

Basic

Can identify stocks and flows in simple systems

Applying

Maps stocks and flows in real situations

Integrating

Sees stock-flow dynamics automatically

Teaching

Helps others understand system behavior

Red Toolbox Questions:

  • "What's accumulating here?"

  • "What are the inflows and outflows?"

L13: Feedback Loops

Source: Meadows | Stage: Artist-Tools

Definition: Understanding balancing loops (seek equilibrium) and reinforcing loops (amplify change) in systems.

Level

Description

Basic

Can distinguish balancing from reinforcing loops

Applying

Identifies feedback loops in real situations

Integrating

Sees feedback dynamics automatically

Teaching

Helps others understand loop behavior

Red Toolbox Questions:

  • "Is this a balancing or reinforcing loop?"

  • "What's amplifying or dampening this change?"

L14: Deliberate Practice Framework

Source: Ericsson | Stage: Agent-Habits

Definition: Understanding that expertise requires purposeful practice with feedback, not just repetition.

Level

Description

Basic

Can explain deliberate vs. naive practice

Applying

Designs practice for specific skill development

Integrating

All practice is deliberately structured

Teaching

Helps others design effective practice

Red Toolbox Questions:

  • "Am I actually practicing deliberately?"

  • "Where's my feedback loop?"

L15: Flow Conditions

Source: Csikszentmihalyi | Stage: Artist-Tools

Definition: Understanding the conditions that enable flow states "” clear goals, immediate feedback, challenge-skill balance.

Level

Description

Basic

Can describe flow and its conditions

Applying

Sets up conditions to enable flow

Integrating

Regularly experiences flow in chosen domains

Teaching

Helps others find and cultivate flow

Red Toolbox Questions:

  • "Are the conditions for flow present?"

  • "Is challenge matched to skill?"

L16: Desirable Difficulties

Source: Bjork, Brown et al. | Stage: Agent-Habits

Definition: Understanding that certain difficulties enhance learning even though they feel harder.

Level

Description

Basic

Knows that easy ≠ effective for learning

Applying

Deliberately introduces productive struggle

Integrating

Seeks difficulty as learning signal

Teaching

Helps others embrace productive struggle

Red Toolbox Questions:

  • "Is this easy because I'm learning or because I'm not?"

  • "Would more difficulty help?"

L17: Retrieval Practice

Source: Brown et al. | Stage: Agent-Habits

Definition: Understanding that pulling information OUT of memory (testing) strengthens learning more than putting information IN (re-reading).

Level

Description

Basic

Knows retrieval beats re-reading

Applying

Uses self-testing as primary study strategy

Integrating

Retrieval practice is default learning approach

Teaching

Helps others shift from passive to active learning

Red Toolbox Questions:

  • "Am I testing myself or just re-reading?"

  • "Can I recall this without looking?"

L18: Three Conversations Model

Source: Duhigg | Stage: Artist-Tools

Definition: Recognition that every conversation involves practical, emotional, and social dimensions simultaneously.

Level

Description

Basic

Can name the three conversation types

Applying

Identifies which conversation is occurring

Integrating

Matches response to conversation type automatically

Teaching

Helps others recognize conversation mismatches

Red Toolbox Questions:

  • "Is this practical, emotional, or social?"

  • "Are we in the same conversation?"

L19: Attachment Styles

Source: Levine & Heller | Stage: Artist-Tools

Definition: Understanding secure, anxious, and avoidant attachment patterns and how they shape relationship behavior.

Level

Description

Basic

Can describe the three main styles

Applying

Identifies own style and its patterns

Integrating

Adjusts behavior based on attachment dynamics

Teaching

Helps others understand their patterns

Red Toolbox Questions:

  • "What attachment pattern am I running?"

  • "What does their style need?"

L20: Four Horsemen

Source: Gottman | Stage: Artist-Tools

Definition: Recognition of four relationship-destroying patterns: criticism, contempt, defensiveness, stonewalling.

Level

Description

Basic

Can name and describe the four horsemen

Applying

Catches horsemen in own behavior

Integrating

Automatically avoids horsemen patterns

Teaching

Helps others recognize and counter horsemen

Red Toolbox Questions:

  • "Am I criticizing, showing contempt, being defensive, or stonewalling?"

  • "What's the antidote to this horseman?"

L21: Bids and Responses

Source: Gottman | Stage: Agent-Habits

Definition: Understanding that relationships are built through small moments of connection (bids) and responses (toward, away, against).

Level

Description

Basic

Understands bid concept

Applying

Notices bids in real-time

Integrating

Turning toward is automatic response

Teaching

Helps others see small moments that matter

Red Toolbox Questions:

  • "Did they just make a bid?"

  • "Am I turning toward, away, or against?"

L22: Heart at War vs. Peace

Source: Arbinger | Stage: Agent-Habits

Definition: Recognition that conflict resolution starts with one's internal stance "” seeing others as objects or as people.

Level

Description

Basic

Understands the distinction

Applying

Catches self when heart is "at war"

Integrating

Heart at peace is default stance

Teaching

Helps others examine their hearts

Red Toolbox Questions:

  • "Is my heart at war or at peace?"

  • "Am I seeing them as a person?"

L23: Metacognitive Calibration ★ NEW

Source: Rhodes, Cleary, DeLosh (CSU research); Tetlock | Stage: Artist-Tools

Definition: Ability to accurately assess what you know vs. don't know "” distinguishing "feeling sure" from "being right."

Level

Description

Basic

Understands that feeling confident ≠ being right

Applying

Makes predictions and tracks accuracy; notices calibration gaps

Integrating

Confidence is habitually checked against evidence; well-calibrated

Teaching

Designs activities that reveal calibration gaps; helps others improve

Red Toolbox Questions:

  • "How confident am I? And how well-calibrated is my confidence usually?"

  • "Would I bet on this? How much?"

  • "Have I tested myself, or just re-read?"

Why This Marker:

  • Distinct from Scout Mindset (L1) "” this is about accuracy, not just motivation

  • Directly measurable through prediction-outcome tracking

  • CSU research partnership provides strong foundation

  • Operationalizes "Reflective Thinking" principle

L24: AI/Information Literacy ★ NEW

Source: Mollick, Christian, Vallor, Broussard, Crawford (E7 expansion) | Stage: Artist-Tools

Definition: Ability to critically evaluate AI outputs, distinguish pattern recognition from understanding, and test claims in an information-saturated environment.

Level

Description

Basic

Understands what AI is (pattern recognition, not understanding); knows outputs can be fluent but wrong

Applying

Tests AI outputs for accuracy; doesn't accept as authoritative; uses AI appropriately

Integrating

Fluent collaboration with AI while maintaining critical evaluation

Teaching

Helps others develop appropriate AI use; designs verification practices

Red Toolbox Questions:

  • "Did a human or AI generate this? Does it matter?"

  • "How would I verify this claim?"

  • "What is AI good at here? What requires my judgment?"

Why This Marker:

  • Context has shifted dramatically "” AI is THE defining challenge

  • Distinct from Baloney Detection Kit (L3) "” AI outputs fail differently than human claims

  • Addresses "fluent but wrong" problem specific to AI

  • Extensive E7 compendium support (30+ books)

PART THREE: KEYS (Green Toolbox)

Practical Skills "” 19 Core Markers

Keys are practical competencies, action skills, and real-world capabilities that turn intentions into results. They are what you can DO. Keys live in the Green Gear.

K1: Sleep Hygiene Competence

Source: Walker | Stage: Agent-Habits

Definition: Understanding sleep science and maintaining practices that support quality sleep.

Level

Description

Basic

Knows sleep is crucial

Applying

Maintains consistent schedule and environment

Integrating

Sleep is protected priority

Teaching

Helps others understand and improve sleep

Green Toolbox Questions:

  • "Am I getting enough quality sleep?"

  • "What's interfering with my rest?"

K2: Movement Integration

Source: Ratey | Stage: Agent-Habits

Definition: Regular physical activity as brain optimization tool, not just fitness routine.

Level

Description

Basic

Knows exercise benefits the brain

Applying

Exercises specifically for cognitive benefits

Integrating

Movement is non-negotiable part of life

Teaching

Helps others understand exercise-brain connection

Green Toolbox Questions:

  • "Have I moved today?"

  • "Am I using movement to support my thinking?"

K3: Intuitive Threat Assessment

Source: de Becker | Stage: Agent-Habits

Definition: Ability to trust and interpret genuine danger signals while dismissing manufactured fear.

Level

Description

Basic

Understands difference between fear and danger

Applying

Can identify pre-incident indicators

Integrating

Appropriate threat assessment is automatic

Teaching

Helps others trust their survival signals

Green Toolbox Questions:

  • "Is this real danger or manufactured fear?"

  • "What is my gut telling me?"

K4: Boundary Setting

Source: de Becker | Stage: Artist-Tools

Definition: Ability to establish and maintain personal boundaries clearly and firmly.

Level

Description

Basic

Understands the importance of boundaries

Applying

Can say no and set limits when needed

Integrating

Boundaries are clear and consistently maintained

Teaching

Helps others establish healthy boundaries

Green Toolbox Questions:

  • "Where is my line here?"

  • "Am I being clear about my limits?"

K5: Savings Automaticity

Source: Clason | Stage: Artist-Tools

Definition: Automatic system for saving/investing before spending.

Level

Description

Basic

Understands "pay yourself first"

Applying

Has automatic savings system in place

Integrating

Saving is default, spending is deliberate

Teaching

Helps others establish automated saving

Green Toolbox Questions:

  • "Am I paying myself first?"

  • "Is my saving automatic?"

K6: Psychological Safety Creation

Source: Edmondson | Stage: Artist-Tools

Definition: Ability to create environments where others feel safe to take interpersonal risks.

Level

Description

Basic

Understands psychological safety concept

Applying

Uses specific behaviors (curiosity, admission of error)

Integrating

Creates safety in every group interaction

Teaching

Develops psychological safety systematically

Green Toolbox Questions:

  • "Is it safe to take risks in this group?"

  • "What can I do to increase safety?"

K7: Capture Habit

Source: Allen | Stage: Agent-Habits

Definition: Reliable practice of capturing all commitments and ideas outside the head.

Level

Description

Basic

Understands mind is for having ideas, not storing them

Applying

Uses capture system consistently

Integrating

Nothing stays in head "” everything captured

Teaching

Helps others establish capture systems

Green Toolbox Questions:

  • "Is this captured somewhere?"

  • "Am I trusting my memory too much?"

K8: Next Action Clarity

Source: Allen | Stage: Agent-Habits

Definition: Ability to identify the very next physical action required to move any project forward.

Level

Description

Basic

Understands "next action" concept

Applying

Defines next actions for active projects

Integrating

Next action thinking is automatic

Teaching

Helps others get unstuck through next action clarity

Green Toolbox Questions:

  • "What's the very next physical action?"

  • "Is this actionable or do I need to break it down?"

K9: Checklist Discipline

Source: Gawande | Stage: Agent-Habits

Definition: Use of checklists for complex, high-stakes, or repeated tasks.

Level

Description

Basic

Understands why experts use checklists

Applying

Uses checklists for own important processes

Integrating

Checklist creation is automatic for new complex tasks

Teaching

Helps others develop effective checklists

Green Toolbox Questions:

  • "Would a checklist help here?"

  • "What am I likely to forget?"

K10: Process vs. Outcome Focus

Source: Duke | Stage: Artist-Tools

Definition: Ability to evaluate and improve decision processes independent of outcomes.

Level

Description

Basic

Understands process and outcome are different

Applying

Reviews decisions based on process quality

Integrating

Process focus is default evaluation mode

Teaching

Helps others avoid outcome bias

Green Toolbox Questions:

  • "Did I follow a good process?"

  • "Am I judging this by what I could control?"

K11: Active Listening

Source: Carnegie, Rosenberg | Stage: Agent-Habits

Definition: Skill of attending fully to another person, demonstrated through reflection and clarifying questions.

Level

Description

Basic

Knows to focus on speaker

Applying

Uses reflection and clarification regularly

Integrating

Others consistently feel heard

Teaching

Trains others in listening skills

Green Toolbox Questions:

  • "Have I understood what they mean?"

  • "Do they feel heard?"

K12: Feedback Reception

Source: Stone & Heen | Stage: Artist-Tools

Definition: Ability to receive feedback non-defensively and extract value even from poorly delivered criticism.

Level

Description

Basic

Knows feedback is valuable

Applying

Manages defensive reactions, seeks understanding

Integrating

Genuinely welcomes feedback as growth opportunity

Teaching

Helps others receive feedback skillfully

Green Toolbox Questions:

  • "What can I learn from this, even if it's poorly delivered?"

  • "Am I getting defensive?"

K13: Nonviolent Communication (NVC)

Source: Rosenberg | Stage: Artist-Tools

Definition: Framework for expressing needs and requests without blame: observation, feeling, need, request.

Level

Description

Basic

Can explain the four components

Applying

Uses NVC in difficult conversations

Integrating

NVC framing is natural communication style

Teaching

Guides others through NVC process

Green Toolbox Questions:

  • "What am I observing (without judgment)?"

  • "What need of mine isn't being met?"

K14: Question-Asking Skill

Source: Brooks | Stage: Agent-Habits

Definition: Ability to ask questions that open conversation, deepen understanding, and make others feel valued.

Level

Description

Basic

Knows good questions matter

Applying

Asks follow-up questions, goes deeper

Integrating

Skillful questioning is natural conversational mode

Teaching

Helps others become better questioners

Green Toolbox Questions:

  • "What question would help me understand better?"

  • "Am I asking to learn or to perform?"

K15: Repair Attempt Use

Source: Gottman | Stage: Agent-Habits

Definition: Ability to make and receive repair attempts during conflict "” bids to de-escalate and reconnect.

Level

Description

Basic

Understands repair attempts concept

Applying

Makes repair attempts during conflict

Integrating

Repair attempts are automatic during tension

Teaching

Helps others recognize and use repairs

Green Toolbox Questions:

  • "How can I de-escalate this right now?"

  • "Did they just make a repair attempt I should accept?"

K16: Vulnerability-First Trust Building

Source: Lencioni, Coyle | Stage: Artist-Tools

Definition: Ability to model vulnerability to initiate trust-building rather than waiting for trust to develop.

Level

Description

Basic

Understands vulnerability precedes trust

Applying

Goes first in admitting mistakes/uncertainty

Integrating

Vulnerability is natural team behavior

Teaching

Creates cultures where vulnerability is safe

Green Toolbox Questions:

  • "Can I go first in being vulnerable?"

  • "Am I modeling what I want to see?"

K17: Interest-Based Negotiation

Source: Fisher & Ury | Stage: Agent-Habits

Definition: Ability to negotiate based on underlying interests rather than stated positions.

Level

Description

Basic

Understands positions vs. interests

Applying

Explores interests behind positions

Integrating

Interest exploration is automatic

Teaching

Trains others in principled negotiation

Green Toolbox Questions:

  • "What's the interest behind this position?"

  • "What do they really need?"

K18: Co-Regulation Capacity ★ NEW

Source: Porges, Siegel (polyvagal theory); A3 compendium | Stage: Agent-Habits

Definition: Ability to use relationship for nervous system regulation "” both receiving co-regulation from others and offering it to others.

Level

Description

Basic

Understands that calm people help us calm; we learn regulation through others

Applying

Seeks co-regulation when dysregulated; offers calm presence to others

Integrating

Uses relationships for regulation automatically; contributes to group regulation

Teaching

Creates environments of safety; helps others develop co-regulation capacity

Green Toolbox Questions:

  • "Who could help me regulate right now?"

  • "Is my presence helping or adding to their dysregulation?"

  • "Am I calm enough to be regulating for someone else?"

Why This Marker:

  • Distinct from individual regulation (S5) "” this is relational

  • Developmental foundation (we learn self-regulation through co-regulation)

  • Bidirectional "” receiving AND offering

  • Extensive polyvagal research support

K19: Civic Action Capacity ★ NEW

Source: Tocqueville, Landemore, Popovic (E8, E10 expansions) | Stage: Hero-Ideals

Definition: Practical skills for democratic participation and collective action "” translating civic knowledge into effective engagement.

Level

Description

Basic

Knows basic civic engagement methods (voting, advocacy, organizing)

Applying

Participates in civic activities; contributes to collective efforts

Integrating

Sustained civic engagement integrated into life; effective participant

Teaching

Organizes others; facilitates collective action; mentors civic participation

Green Toolbox Questions:

  • "What's the appropriate form of action for this issue?"

  • "Am I participating or just commenting?"

  • "How do I contribute to collective efforts, not just individual expression?"

Why This Marker:

  • Globe Team focus "” collective action skills distinct from individual skills

  • Civic knowledge without action skills = frustration

  • Only Hero-Ideals introduction (requires prior development)

  • Strong E8/E10 compendium foundation

PART FOUR: STAGE ASSIGNMENTS

Overview by Stage

Stage

Stars

Lenses

Keys

Total

Agent-Habits (8-12)

8

9

10

27

Artist-Tools (12-16)

7

15

8

30

Hero-Ideals (16-20)

0

0

1

1

TOTAL

15

24

19

58

Note: All markers continue to deepen through Hero-Ideals and reach Teaching level at Whole-Real Human. The assignments below indicate when each marker is INTRODUCED.

Agent-Habits (Ages 8-12) "” 27 Markers Introduced

Stars (8)

ID

Name

S1

Neuroplasticity Confidence

S2

Growth Mindset

S3

Emotion Recognition (Self)

S4

Emotion Recognition (Others)

S5

Emotion Regulation Repertoire

S9

Habit Loop Awareness

S11

Genuine Curiosity

S14

Heart at Peace

S15

Window of Tolerance Awareness ★ NEW

Lenses (9)

ID

Name

L1

Scout vs. Soldier Mindset

L2

Ladder of Inference

L7

Pre-Mortem

L10

10/10/10 Rule

L11

Reversible vs. Irreversible

L12

Stocks and Flows

L14

Deliberate Practice

L16

Desirable Difficulties

L17

Retrieval Practice

Keys (10)

ID

Name

K1

Sleep Hygiene

K2

Movement Integration

K3

Intuitive Threat Assessment

K7

Capture Habit

K8

Next Action Clarity

K9

Checklist Discipline

K11

Active Listening

K14

Question-Asking Skill

K15

Repair Attempt Use

K17

Interest-Based Negotiation

K18

Co-Regulation Capacity ★ NEW

Artist-Tools (Ages 12-16) "” 30 Markers Introduced

Stars (7)

ID

Name

S6

Explanatory Style (Optimism)

S7

Grit

S8

Purpose Clarity

S10

Attention Management

S12

Illuminator Orientation

S13

Ubuntu Orientation

Lenses (15)

ID

Name

L3

Baloney Detection Kit

L4

Base Rate Thinking

L5

Thinking in Probabilities

L6

Resulting

L8

WRAP Framework

L9

Satisficing vs. Maximizing

L13

Feedback Loops

L15

Flow Conditions

L18

Three Conversations Model

L19

Attachment Styles

L20

Four Horsemen

L21

Bids and Responses

L22

Heart at War vs. Peace

L23

Metacognitive Calibration ★ NEW

L24

AI/Information Literacy ★ NEW

Keys (8)

ID

Name

K4

Boundary Setting

K5

Savings Automaticity

K6

Psychological Safety Creation

K10

Process vs. Outcome Focus

K12

Feedback Reception

K13

Nonviolent Communication

K16

Vulnerability-First Trust

Hero-Ideals (Ages 16-20) "” 1 Marker Introduced

Keys (1)

ID

Name

K19

Civic Action Capacity ★ NEW

Note: Hero-Ideals stage focuses primarily on deepening all prior markers to Integrating and Teaching levels. Civic Action Capacity is introduced here because collective action requires foundation in individual and relational skills developed earlier.

PART FIVE: QUICK REFERENCE

All 58 Markers "” Alphabetical by Type

Stars (15)

  1. Attention Management (S10)

  2. Emotion Recognition "” Others (S4)

  3. Emotion Recognition "” Self (S3)

  4. Emotion Regulation Repertoire (S5)

  5. Explanatory Style / Optimism (S6)

  6. Genuine Curiosity (S11)

  7. Grit (S7)

  8. Growth Mindset (S2)

  9. Habit Loop Awareness (S9)

  10. Heart at Peace (S14)

  11. Illuminator Orientation (S12)

  12. Neuroplasticity Confidence (S1)

  13. Purpose Clarity (S8)

  14. Ubuntu Orientation (S13)

  15. Window of Tolerance Awareness (S15) ★ NEW

Lenses (24)

  1. 10/10/10 Rule (L10)

  2. AI/Information Literacy (L24) ★ NEW

  3. Attachment Styles (L19)

  4. Baloney Detection Kit (L3)

  5. Base Rate Thinking (L4)

  6. Bids and Responses (L21)

  7. Deliberate Practice Framework (L14)

  8. Desirable Difficulties (L16)

  9. Feedback Loops (L13)

  10. Flow Conditions (L15)

  11. Four Horsemen (L20)

  12. Heart at War vs. Peace (L22)

  13. Ladder of Inference (L2)

  14. Metacognitive Calibration (L23) ★ NEW

  15. Pre-Mortem (L7)

  16. Resulting (L6)

  17. Retrieval Practice (L17)

  18. Reversible vs. Irreversible (L11)

  19. Satisficing vs. Maximizing (L9)

  20. Scout vs. Soldier Mindset (L1)

  21. Stocks and Flows (L12)

  22. Thinking in Probabilities (L5)

  23. Three Conversations Model (L18)

  24. WRAP Framework (L8)

Keys (19)

  1. Active Listening (K11)

  2. Boundary Setting (K4)

  3. Capture Habit (K7)

  4. Checklist Discipline (K9)

  5. Civic Action Capacity (K19) ★ NEW

  6. Co-Regulation Capacity (K18) ★ NEW

  7. Feedback Reception (K12)

  8. Interest-Based Negotiation (K17)

  9. Intuitive Threat Assessment (K3)

  10. Movement Integration (K2)

  11. Next Action Clarity (K8)

  12. Nonviolent Communication (K13)

  13. Process vs. Outcome Focus (K10)

  14. Psychological Safety Creation (K6)

  15. Question-Asking Skill (K14)

  16. Repair Attempt Use (K15)

  17. Savings Automaticity (K5)

  18. Sleep Hygiene Competence (K1)

  19. Vulnerability-First Trust (K16)

APPENDIX A: SOURCE ATTRIBUTION

By Author (Primary Sources)

Author

Markers

Allen

Capture Habit, Next Action Clarity

Arbinger

Heart at Peace, Heart at War vs. Peace

Argyris/Senge

Ladder of Inference

Battle

Ubuntu Orientation

Bezos

Reversible vs. Irreversible

Bjork/Brown

Desirable Difficulties, Retrieval Practice

Brackett

Emotion Recognition, Regulation

Brooks

Genuine Curiosity, Illuminator, Question-Asking

Carnegie/Rosenberg

Active Listening

Christian & Griffiths

Satisficing vs. Maximizing

Christian/Vallor/Mollick

AI/Information Literacy ★ NEW

Clear/Duhigg

Habit Loop Awareness

Clason

Savings Automaticity

Coyle/Lencioni

Vulnerability-First Trust

Csikszentmihalyi

Flow Conditions

David

Emotion Regulation Repertoire

de Becker

Intuitive Threat Assessment, Boundary Setting

Doidge/Dweck

Neuroplasticity Confidence, Growth Mindset

Duckworth

Grit

Duhigg

Three Conversations Model

Duke

Thinking in Probabilities, Resulting, Process vs. Outcome

Edmondson

Psychological Safety Creation

Ekman/Marsh

Emotion Recognition (Others)

Ericsson

Deliberate Practice

Fisher & Ury

Interest-Based Negotiation

Frankl/Pink

Purpose Clarity

Galef

Scout vs. Soldier Mindset

Gawande

Checklist Discipline

Goleman

Emotion Recognition (Self)

Gottman

Bids and Responses, Four Horsemen, Repair Attempts

Harford

Base Rate Thinking

Heath & Heath

WRAP Framework, 10/10/10

Klein/Kahneman

Pre-Mortem

Landemore/Tocqueville/Popovic

Civic Action Capacity ★ NEW

Levine & Heller

Attachment Styles

Meadows

Stocks and Flows, Feedback Loops

Newport

Attention Management

Porges/Siegel

Window of Tolerance Awareness, Co-Regulation Capacity ★ NEW

Ratey

Movement Integration

Rhodes/Cleary/DeLosh

Metacognitive Calibration ★ NEW

Rosenberg

Nonviolent Communication

Sagan

Baloney Detection Kit

Seligman

Explanatory Style

Stone & Heen

Feedback Reception

van der Kolk

Window of Tolerance Awareness ★ NEW

Walker

Sleep Hygiene

Welch

10/10/10 Rule